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Forex Signals Reddit: top providers review (part 1)

Forex Signals Reddit: top providers review (part 1)

Forex Signals - TOP Best Services. Checked!

To invest in the financial markets, we must acquire good tools that help us carry out our operations in the best possible way. In this sense, we always talk about the importance of brokers, however, signal systems must also be taken into account.
The platforms that offer signals to invest in forex provide us with alerts that will help us in a significant way to be able to carry out successful operations.
For this reason, we are going to tell you about the importance of these alerts in relation to the trading we carry out, because, without a doubt, this type of system will provide us with very good information to invest at the right time and in the best assets in the different markets. financial
Within this context, we will focus on Forex signals, since it is the most important market in the world, since in it, multiple transactions are carried out on a daily basis, hence the importance of having an alert system that offers us all the necessary data to invest in currencies.
Also, as we all already know, cryptocurrencies have become a very popular alternative to investing in traditional currencies. Therefore, some trading services/tools have emerged that help us to carry out successful operations in this particular market.
In the following points, we will detail everything you need to know to start operating in the financial markets using trading signals: what are signals, how do they work, because they are a very powerful help, etc. Let's go there!

What are Forex Trading Signals?

Before explaining the importance of Forex signals, let's start by making a small note so that we know what exactly these alerts are.
Thus, we will know that the signals on the currency market are received by traders to know all the information that concerns Forex, both for assets and for the market itself.
These alerts allow us to know the movements that occur in the Forex market and the changes that occur in the different currency pairs. But the great advantage that this type of system gives us is that they provide us with the necessary information, to know when is the right time to carry out our investments.
In other words, through these signals, we will know the opportunities that are presented in the market and we will be able to carry out operations that can become quite profitable.
Profitability is precisely another of the fundamental aspects that must be taken into account when we talk about Forex signals since the vast majority of these alerts offer fairly reliable data on assets. Similarly, these signals can also provide us with recommendations or advice to make our operations more successful.

»Purpose: predict movements to carry out Profitable Operations

In short, Forex signal systems aim to predict the behavior that the different assets that are in the market will present and this is achieved thanks to new technologies, the creation of specialized software, and of course, the work of financial experts.
In addition, it must also be borne in mind that the reliability of these alerts largely lies in the fact that they are prepared by financial professionals. So they turn out to be a perfect tool so that our investments can bring us a greater number of benefits.

The best signal services today

We are going to tell you about the 3 main alert system services that we currently have on the market. There are many more, but I can assure these are not scams and are reliable. Of course, not 100% of trades will be a winner, so please make sure you apply proper money management and risk management system.

1. 1000pipbuilder (top choice)

Fast track your success and follow the high-performance Forex signals from 1000pip Builder. These Forex signals are rated 5 stars on Investing.com, so you can follow every signal with confidence. All signals are sent by a professional trader with over 10 years investment experience. This is a unique opportunity to see with your own eyes how a professional Forex trader trades the markets.
The 1000pip Builder Membership is ordinarily a signal service for Forex trading. You will get all the facts you need to successfully comply with the trading signals, set your stop loss and take earnings as well as additional techniques and techniques!
You will get easy to use trading indicators for Forex Trades, including your entry, stop loss and take profit. Overall, the earnings target per months is 350 Pips, depending on your funding this can be a high profit per month! (In fact, there is by no means a guarantee, but the past months had been all between 600 – 1000 Pips).
>>>Know more about 1000pipbuilder
Your 1000pip builder membership gives you all in hand you want to start trading Forex with success. Read the directions and wait for the first signals. You can trade them inside your demo account first, so you can take a look at the performance before you make investments real money!
  • Free Trial
  • Forex signals sent by email and SMS
  • Entry price, take profit and stop loss provided
  • Suitable for all time zones (signals sent over 24 hours)
  • MyFXBook verified performance
  • 10 years of investment experience
  • Target 300-400 pips per month
VISIT 1000ipbuilder here

2. DDMarkets

Digital Derivatives Markets (DDMarkets) have been providing trade alert offerings since May 2014 - fully documenting their change ideas in an open and transparent manner.
September 2020 performance report for DD Markets.
Their manner is simple: carry out extensive research, share their evaluation and then deliver a trading sign when triggered. Once issued, daily updates on the trade are despatched to members via email.
It's essential to note that DDMarkets do not tolerate floating in an open drawdown in an effort to earnings at any cost - a common method used by less professional providers to 'fudge' performance statistics.
Verified Statistics: Not independently verified.
Price: plans from $74.40 per month.
Year Founded: 2014
Suitable for Beginners: Yes, (includes handy to follow trade analysis)

3. JKonFX

If you are looking or a forex signal service with a reliable (and profitable) music record you can't go previous Joel Kruger and the team at JKonFX.
Trading performance file for JKonFX.
Joel has delivered a reputable +59.18% journal performance for 2016, imparting real-time technical and fundamental insights, in an extremely obvious manner, to their 30,000+ subscriber base. Considered a low-frequency trader, alerts are only a small phase of the overall JKonFX subscription. If you're searching for hundreds of signals, you may want to consider other options.
Verified Statistics: Not independently verified.
Price: plans from $30 per month.
Year Founded: 2014
Suitable for Beginners: Yes, (includes convenient to follow videos updates).

The importance of signals to invest in Forex

Once we have known what Forex signals are, we must comment on the importance of these alerts in relation to our operations.
As we have already told you in the previous paragraph, having a system of signals to be able to invest is quite advantageous, since, through these alerts, we will obtain quality information so that our operations end up being a true success.

»Use of signals for beginners and experts

In this sense, we have to say that one of the main advantages of Forex signals is that they can be used by both beginners and trading professionals.
As many as others can benefit from using a trading signal system because the more information and resources we have in our hands. The greater probability of success we will have. Let's see how beginners and experts can take advantage of alerts:
  • Beginners: for inexperienced these alerts become even more important since they will thus have an additional tool that will guide them to carry out all operations in the Forex market.
  • Professionals: In the same way, professionals are also recommended to make use of these alerts, so they have adequate information to continue bringing their investments to fruition.
Now that we know that both beginners and experts can use forex signals to invest, let's see what other advantages they have.

»Trading automation

When we dedicate ourselves to working in the financial world, none of us can spend 24 hours in front of the computer waiting to perform the perfect operation, it is impossible.
That is why Forex signals are important, because, in order to carry out our investments, all we will have to do is wait for those signals to arrive, be attentive to all the alerts we receive, and thus, operate at the right time according to the opportunities that have arisen.
It is fantastic to have a tool like this one that makes our work easier in this regard.

»Carry out profitable Forex operations

These signals are also important, because the vast majority of them are usually quite profitable, for this reason, we must get an alert system that provides us with accurate information so that our operations can bring us great benefits.
But in addition, these Forex signals have an added value and that is that they are very easy to understand, therefore, we will have a very useful tool at hand that will not be complicated and will end up being a very beneficial weapon for us.

»Decision support analysis

A system of currency market signals is also very important because it will help us to make our subsequent decisions.
We cannot forget that, to carry out any type of operation in this market, previously, we must meditate well and know the exact moment when we will know that our investments are going to bring us profits .
Therefore, all the information provided by these alerts will be a fantastic basis for future operations that we are going to carry out.

»Trading Signals made by professionals

Finally, we have to recall the idea that these signals are made by the best professionals. Financial experts who know perfectly how to analyze the movements that occur in the market and changes in prices.
Hence the importance of alerts, since they are very reliable and are presented as a necessary tool to operate in Forex and that our operations are as profitable as possible.

What should a signal provider be like?

As you have seen, Forex signal systems are really important for our operations to bring us many benefits. For this reason, at present, there are multiple platforms that offer us these financial services so that investing in currencies is very simple and fast.
Before telling you about the main services that we currently have available in the market, it is recommended that you know what are the main characteristics that a good signal provider should have, so that, at the time of your choice, you are clear that you have selected one of the best systems.

»Must send us information on the main currency pairs

In this sense, one of the first things we have to comment on is that a good signal provider, at a minimum, must send us alerts that offer us information about the 6 main currencies, in this case, we refer to the euro, dollar, The pound, the yen, the Swiss franc, and the Canadian dollar.
Of course, the data you provide us will be related to the pairs that make up all these currencies. Although we can also find systems that offer us information about other minorities, but as we have said, at a minimum, we must know these 6.

»Trading tools to operate better

Likewise, signal providers must also provide us with a large number of tools so that we can learn more about the Forex market.
We refer, for example, to technical analysis above all, which will help us to develop our own strategies to be able to operate in this market.
These analyzes are always prepared by professionals and study, mainly, the assets that we have available to invest.

»Different Forex signals reception channels

They must also make available to us different ways through which they will send us the Forex signals, the usual thing is that we can acquire them through the platform's website, or by a text message and even through our email.
In addition, it is recommended that the signal system we choose sends us a large number of alerts throughout the day, in order to have a wide range of possibilities.

»Free account and customer service

Other aspects that we must take into account to choose a good signal provider is whether we have the option of receiving, for a limited time, alerts for free or the profitability of the signals they emit to us.
Similarly, a final aspect that we must emphasize is that a good signal system must also have excellent customer service, which is available to us 24 hours a day and that we can contact them at through an email, a phone number, or a live chat, for greater immediacy.
Well, having said all this, in our last section we are going to tell you which are the best services currently on the market. That is, the most suitable Forex signal platforms to be able to work with them and carry out good operations. In this case, we will talk about ForexPro Signals, 365 Signals and Binary Signals.

Forex Signals Reddit: conclusion

To be able to invest properly in the Forex market, it is convenient that we get a signal system that provides us with all the necessary information about this market. It must be remembered that Forex is a very volatile market and therefore, many movements tend to occur quickly.
Asset prices can change in a matter of seconds, hence the importance of having a system that helps us analyze the market and thus know, what is the right time for us to start operating.
Therefore, although there are currently many signal systems that can offer us good services, the three that we have mentioned above are the ones that are best valued by users, which is why they are the best signal providers that we can choose to carry out. our investments.
Most of these alerts are quite profitable and in addition, these systems usually emit a large number of signals per day with full guarantees. For all this, SignalsForexPro, Signals365, or SignalsBinary are presented as fundamental tools so that we can obtain a greater number of benefits when we carry out our operations in the currency market.
submitted by kayakero to makemoneyforexreddit [link] [comments]

After effects crashing on startup

Hey folks I get the below error log when opening after effects. Can't get past it unless I uninstall . any ideas here? Keeps happening

submitted by Lolosdomore to AfterEffects [link] [comments]

Gears 5 started crashing RECENTLY on PC within 10 minutes of playing multiplayer


Final Update 5.8.2020

Work around; Disable all 3rd party game overlays.

Thank you u/d_fakt for finding this fix!

Original Post
Is anyone else having this problem? I was playing the game successfully with no issues for about a month. Now within the last one to two weeks the game freezes then crashes without fail about 6 to 7 minutes after joining an online match.
So far I have;

Diagnostic Log File (2020.05.07-15.59.13) Diagnostic Log File (2020.05.05-21.43.37)
Build Version: (8796017) Build Version: (8796017)
[OS] [OS]
OS Version: Windows (unknown version) OS Version: Windows 10.0.18363
OS Subversion: OS Subversion:
[Hardware] [Hardware]
CPU Vendor: AuthenticAMD CPU Vendor: GenuineIntel
CPU Brand: AMD Ryzen 7 2700X Eight-Core Processor CPU Brand: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Total RAM: 16.00 GB Total RAM: 32.00 GB
[Graphics] [Graphics]
Adapter Name: NVIDIA GeForce GTX 1080 Adapter Name: NVIDIA GeForce RTX 2070 SUPER
Driver Version: 445.75 Driver Version: 445.87
Internal Driver Version: Internal Driver Version:
Driver Date: 3-17-2020 Driver Date: 4-3-2020
Vendor ID: 10DE Vendor ID: 10DE
Device ID: 1B80 Device ID: 1E84
Revision ID: A1 Revision ID: A1
Total VRAM: 8.00 GB Total VRAM: 8.00 GB
[Scalability Settings] [Scalability Settings]
GPU Perf Index: 200.00 GPU Perf Index: 180.00
CPU Perf Index: 144.74 CPU Perf Index: 148.00
Desktop Resolution: 1920 x 1080 Desktop Resolution: 2560 x 1440
Resolution Scale: 100.00 Resolution Scale: 100.00
Vsync: 0 Vsync: 0
Min Framerate: 1 Min Framerate: 3
Max Framerate: 5 Max Framerate: 4
ApplicationQuality: Low ApplicationQuality: Low
AudioQuality: Ultra AudioQuality: Ultra
ViewDistanceQuality: Ultra ViewDistanceQuality: Ultra
AntiAliasingQuality: Low AntiAliasingQuality: Low
ShadowQuality: Ultra ShadowQuality: Ultra
PostProcessQuality: Low PostProcessQuality: Low
TextureQuality: Low TextureQuality: Low
EffectsQuality: Low EffectsQuality: Low
BloomQuality: Ultra BloomQuality: Ultra
DOFQuality: Ultra DOFQuality: Ultra
MotionBlurQuality: Medium MotionBlurQuality: Medium
SubSurfaceScatteringQuality: Medium SubSurfaceScatteringQuality: Medium
CapsuleShadowQuality: Ultra CapsuleShadowQuality: Ultra
ScreenSpaceShadowQuality: Ultra ScreenSpaceShadowQuality: Ultra
LightShaftQuality: Ultra LightShaftQuality: Ultra
LensFlareQuality: Ultra LensFlareQuality: Ultra
TextureFilteringQuality: Ultra TextureFilteringQuality: Ultra
WorldLODQuality: Ultra WorldLODQuality: Ultra
CharacterLODQuality: Ultra CharacterLODQuality: Ultra
AnimationQuality: Medium AnimationQuality: Medium
DynamicResolutionScalingQuality: Low DynamicResolutionScalingQuality: Low
GrassDrawDistanceQuality: Ultra GrassDrawDistanceQuality: Ultra
ScreenSpaceReflectionsQuality: Ultra ScreenSpaceReflectionsQuality: Ultra
ReflectionCaptureActorsQuality: Medium ReflectionCaptureActorsQuality: Medium
RefractionQuality: Medium RefractionQuality: Medium
AmbientOcclusionQuality: Ultra AmbientOcclusionQuality: Ultra
VolumetricFogQuality: Ultra VolumetricFogQuality: Ultra
TessellationQuality: Ultra TessellationQuality: Ultra
ConeStepMappingQuality: Ultra ConeStepMappingQuality: Ultra
TranslucencyQuality: Ultra TranslucencyQuality: Ultra
CharacterTextureDetailQuality: Ultra CharacterTextureDetailQuality: Ultra
WorldTextureDetailQuality: Ultra WorldTextureDetailQuality: Ultra
EffectsTextureDetailQuality: Ultra EffectsTextureDetailQuality: Ultra
TextureStreamingQuality: Ultra TextureStreamingQuality: Ultra
AsyncComputeQuality: Medium AsyncComputeQuality: Medium
TiledResourcesQuality: Medium TiledResourcesQuality: Medium
LevelStreamingQuality: Low LevelStreamingQuality: Low
TCDrawCalls: Low TCDrawCalls: Low
DestructibleFX: QualityLevelUnknown DestructibleFX: QualityLevelUnknown
FootstepFX: Ultra FootstepFX: Ultra
ObjectPoolQuality: Low ObjectPoolQuality: Low
Update 1
Found an event viewer application fault, event id 1000 that just says that the game crashed. First time it said the faulting module path was a RivaTuner dll so I stopped RivaTuner. Second time it was a C:\WINDOWS\SYSTEM32\d3d11.dll so it seems like a wild goose chase to track down any reason to that.
Application fault 1
Windows Application Error Event ID 1000 Faulting application name: Gears5.exe, version:, time stamp: 0x5ea7b442 Faulting module name: RTSSHooks64.dll, version:, time stamp: 0x5c83708c Exception code: 0xc0000005 Fault offset: 0x000000000000c0f4 Faulting process id: 0x5914 Faulting application start time: 0x01d6235f6b1d5397 Faulting application path: C:\Program Files\WindowsApps\Microsoft.HalifaxBaseGame_1.1.220.0_x64__8wekyb3d8bbwe\GearGame\Binaries\WinStore\Gears5.exe Faulting module path: C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll Report Id: 29e59a97-736d-4a0f-9e62-9cad584096f2 Faulting package full name: Microsoft.HalifaxBaseGame_1.1.220.0_x64__8wekyb3d8bbwe Faulting package-relative application ID: GearGameShippingInternal 
Application Fault 2
Faulting application name: Gears5.exe, version:, time stamp: 0x5ea7b442 Faulting module name: d3d11.dll, version: 10.0.18362.387, time stamp: 0x7e72d1cb Exception code: 0xc0000005 Fault offset: 0x00000000000b3452 Faulting process id: 0x5040 Faulting application start time: 0x01d62360e1f0d1f7 Faulting application path: C:\Program Files\WindowsApps\Microsoft.HalifaxBaseGame_1.1.220.0_x64__8wekyb3d8bbwe\GearGame\Binaries\WinStore\Gears5.exe Faulting module path: C:\WINDOWS\SYSTEM32\d3d11.dll Report Id: 91052ddb-1b6c-44bb-9318-24ee4afdcdba Faulting package full name: Microsoft.HalifaxBaseGame_1.1.220.0_x64__8wekyb3d8bbwe Faulting package-relative application ID: GearGameShippingInternal 
submitted by zerogt to GearsOfWar [link] [comments]

[FO4] Fallout 4 S.T.A.L.K.E.R. Build Guide.

Alright you dicks. This is gonna get long. (But it did go GOLD! thanks anon!)
https://i.imgur.com/ae9pwNF.png (putting this here to change the cover photo.)
I've seen a lot of posts asking how to make your fallout playthrough more akin to a "Metro" experience, or a "STALKER" experience. Well guess what...this guy is here, he's bored enough at work, he just bought a new keyboard, and hes fuckin ready to help you get your shit together. and just like some guy from the desert said...I never said it would be easy, I just said it would be worth it...and stable. we are really going for stability here
After playing STALKER COC periodically over the years and most recently for like 4 months straight (and even making a mod for it (shameless plug) https://www.moddb.com/mods/call-of-chernobyl/addons/stcop-soundoverhaul) I have walked over every single inch of that game and I can say that it not only kicks ass...but that compared to a Bethesda game it has all the bugs with half the content. I've done EVERYTHING in that game and most of its mods. And if you're like me, you're always looking for more people to murder, more loot, more guns, and more fun to partake in while wandering a post apocalyptic wasteland. Guess what, Fallout has a shitload of content, so you're in luck. Plus it's a great candidate for uploading an unholy amount of mods while maintaining relative stability. Which is exactly the right kind of environment we need for our particular crusade and the reason I installed it in the first place.
What Fallout 4 lacks is direction. It's like a 50's satire/post apocalyptic/shooterpg/serious/cartoony/silly/scary...thing. its all over the fuckin place. WE are going to give this game some direction
NOW before we go any further. I dont want to hear anyone bitching about it not being exactly like STALKER. of course its not. Theyre different games, that's why you paid money for each of them (hopefully). One of them is a russian sci-fi-horror masterpiece, the other is a quasi-50's nuclear survival mix up. Theyre inherently different. One of them is russian weird, the other one is 50's kitsch. and this is also personal preference for what *I* like (but i think you'll genuinely enjoy, and that you can tailor to your own tastes). There are a number of mods that you can add to get it more like stalker (armor, weapons blah blah)...im not going for stalker recreation...im going for that FEELING you get when you play stalker. that FEELING like you need to shower and write home to babushka. So you're going to have to look past some of this shit and really focus on gameplay, or keep in mind that specific mods in specific categories can be swapped out to your liking. Dig it? Good.
First fuckin things first. We need to look at what makes Metro and STALKER the experiences they are (you can skip this shit if you want, but for me it was important to look at when making my game play the way I wanted it to).
STALKER is absolutely DRIPPING with specific things. It's more than "cheeki breeki" memes, russian pseudo-realism, and an unstable game engine ripe with funky glitches and crashes (in that respect its identical to Fallout).
If STALKER nails one thing right... its DREAD. It makes you feel the urge to explore but making you apprehensive to do so. You want to walk outside and see what kind of rad shit is out there, but you are constantly checking your inventory to make sure you have what you need, and always looking over your shoulder for those fucking snorks.
Its a masterclass in uncomfortable tension immersion. Everything about it is there to pull you in and make you feel like toasted shit. The music, the tone, the tonemapping, the atmosphere (find me a review that doesn't have the word "atmosphere" in it of STALKER and I'll...do nothing but be surprised) buuut, it also makes you curious as to what's out there in the world. I still feel like im discovering new shit whenever I play COC, and I think that compelling mix of dread horror, exploration and a touch of non hampering realism mixes well into something fun and digestable. There's no faux-rpg nonsense, theres no "you cant fight this guy because you aren't the right level" bullshit. It's a matter of "do you have enough food, enough anti-rad, and enough firepower to not only make it there, but wade through the shit, and then have enough room in your backpack to haul back the loot?" Never once have I felt like it was hampered by any of it's mechanics.
SO, the things we need to pay attention to in recreating this in a different game:
--ATMOSPHERE - the main contributors to this iconic tension are the sounds (music is the biggest one by far...the music in STALKER set the entire tone, creaks, groans) the ominous fear of attack at any second, the look of the game (drop shadows from flashlights (in fallout if you want this add "bAllowShadowcasterNPCLights = 1" in your mygames\fallout4\Fallout4Prefs.ini), the tonemap (very grey and desolate) the rusted burnt out industrial areas, brutalist buildings etc) and the feeling of the unknown. that game is really interesting because you wanna know what the fuck else is out there. even when you think you've seen it all there is some weird curve balls thrown at you and it's a world you've never seen before (for the record...that last one is the hardest to recreate and until someone (im working on it) makes an anomaly mod for Fallout 4 it is something you're going to have to live without).
--GAMEPLAY - STALKER has unique gameplay where it's like a stripped down shooter, a stripped down RPG, an experiment in horror, and at the time...focused entirely on keeping you immersed. The vanilla gunplay is okay, the non-human enemies look ridiculous minus the bloodsuckers, and the snorks (snorks look dumb, but i'd be damned if they don't scare my britches off every fucking time i see one). The vanilla weapons aren't great, the firefights are okay. Buuuut. again, that feeling of wanting to explore. that feeling of wanting to get out there and see what the fuck is going on...thats powerful. because there are some games that are ripe with stuff to do, but i dont really want to go out and do it. im like "meh". but the discovery feeling is really important in STALKER, and it's also a feeling of overcoming your own fear, and the relief you get when you get back to your stash like "ah fuck...i made it". you should dread going outside your door and relish when you get back. You are also against enemies that are scary. They can be killed, there really arent any that are particularly hard to kill, but they pose a challenge in the way they kill you, or the circumstances you encounter them in (enemies that you need to run away from. well you just ran into one in a small room and now you're getting jacked). Also the gunplay feels relatively realistic as far as damage. Fallout is a bulletsponge nightmare. Stalker is headshots do work...so we are going to need to overhaul the damage system
Now, Metro has arguably some of the best gameplay mechanics of any AAA first person shooter. they took the cliches and flipped them on their ass. The need to plan your gear as IMPERATIVE. The environment makes a difference on what you carry. The modularity of weapons plays a huge role in how you approach a situation and how you deploy. if you know you're going to be getting in long range skirmishes you loadout. if youre heading into a linear part...well buddy youll be packing a shotgun. they made ammo hard to get, they made health kits a strategy, and they made your gear and environment play in a way that if you leave your base without being properly prepared you WILL NOT succeed. Period. not to mention it does have many of the qualities listed in STALKER. but for me...STALKER works better. Metro is amazing, but STALKER feels more organic in atmosphere. but METRO feels more proper in gameplay. Also...Metro Exodus is a serious contendor for one of the best looking video games ever made. I was absolutely blown the fuck away while playing it. and this fidelity is possible depending on your hardware within Fallout. Not exact...but you can treat yourself to a graphical wonderland depending on your taste and specs. it is possible.

so things we need to recreate:
--GRAPHICS - What fallout does have is fluid visuals...unfortunately they are ugly, they look decidedly last gen, and they are unoptimized. its undeniable. but they do fit well together. Metro is also very fluid looking, it looks like ONE guy made the entire game in the same art style. its gorgeous. not to mention the fidelity is breathtaking. you can look at a texture through a scope and it still looks good. you can open a door and the entire room looks solid, fleshed out, and tended to. When we are modding the visuals of a game we dont want conflicting art styles in our texture packs, we dont want an ENB on there that clashes with the base game, and more than anything we want the entire game to elicit a mood. We want to feel immersed in a post apocalyptic wasteland that is actually serious...not a kitschy cartoon. If you enjoy that fine...but for me...i want dismal. I want heavy.
--GAMEPLAY - Metro has one of my favorite things that i've touched on multiple times throughout this long ass tirade...you need to plan ahead. if you leave without being equipped, if you're lopsided in your equipment (too much ammo not enough health kits, or not enough filters) you will fail...or at the very last have a hard fuckin time accomplishing your goals. BUT it never reaches the point of impossible, and it never hampers the gameplay. It's not like Tarkov where any mistake absolutely beats the shit out of you. we still want to have fun. Not to mention the guns in Metro feel solid, they shoot hard, it feels like you're wrecking on shit when you're fighting...and fortunately for us Fallout 4 does have excellent base shooting mechanics...we just need to mitigate the bulletsponge and be sure that we are making both parties lethal. you want to question whether you should engage a target, or whether you should sneak by.
--STORY - Sorry buddy...Metro Exodus had a killer story and you're stuck trying to find your ugly ass baby. Not much we can do about that. No Anna either...that russian minx. buuut, Curie is kinda similar and shes just a good person (robot?) all around, give her a shot.

IN CONCLUSION: what we are looking to recreate is a highly atmospheric, lethal experience that looks great, plays great, runs great, and mimics the idea of a realistic, threatening, resource scarce, overwhelming nuclear wasteland as best as possible with minimal gear you may find laying around if shit hit the fan and you found yourself looting a body. to me that means real world tactical gear, real world weapons, survival options, scavenging and finding real world items. keep in mind I'm a huge military/gun/tactics nerd, so this might be a little tacticool for some...thats fine, but for me it really makes a great experience and I think you'll like it too.
We are limited to specific parameters. again...no anomalies, no metro or stalker monsters, and no weird russian shit. but we can work with what we have, and while it wont be exact in every aspect...the feeling, mood, and experience is what we are looking to recreate here.


Recommended Mod Manager - Vortex. (but really, mod how you like. im not here to judge.)

Disclaimer: if you break your game...well. reinstall it. This setup has worked for me for over a month now solid. If it doesn't work for you or it doesn't fit your style, either add mods that fit your style, delete mods that dont, or dont follow this guide.



(What kind of STALKER playthrough would you have if you didn't have a good arsenal?
also...this is in no way exhaustive, you can add any weapons mods you want. im just sticking in the basics; rifles, snipers, smgs, shotguns. find whatever you want and throw them in, but these are guaranteed to not conflict or mess with game.)
AK-400 - (https://www.nexusmods.com/fallout4/mods/36873)
AK-400 WEAPON REPLACER (https://www.nexusmods.com/fallout4/mods/38602)
AK47/74 MODULAR MOD (this is on GUNNETWORK.org because it does have ripped assets from Tarkov, but the work is incredible, and uses the AK400 as a base, but adds way more customization options and more real world weapons. its a must if you're a gun nut)
RU556 M4 - (https://www.nexusmods.com/fallout4/mods/22536 / https://www.nexusmods.com/fallout4/mods/35712)
RU556 WEAPON REPLACER - (https://www.nexusmods.com/fallout4/mods/33409)
Winchester 1987 Shotgun - (https://www.nexusmods.com/fallout4/mods/33313?tab=description)
MPX (great submachine gun) - (https://www.nexusmods.com/fallout4/mods/34628)
L96A1 (https://www.nexusmods.com/fallout4/mods/38554) (for the record, i dont use this mod anymore...the weapon is SEVERELY underpowered, and i think sniper rifles should be 120-150 HP per shot. if you know CK you can bump this up, but i dont use this mod, i just use the stock in game sniper rifle because its rad.)
Browning Hi-power pistol (https://www.nexusmods.com/fallout4/mods/20143)
Browning hi-Power replacer (https://www.nexusmods.com/fallout4/mods/33789)
Lowered Weapons with a button (https://www.nexusmods.com/fallout4/mods/6364)
Shell Rain (https://www.nexusmods.com/fallout4/mods/870) (not needed but for no performance impact...get it)
Muzzle Flash Shadow (https://www.nexusmods.com/fallout4/mods/2571/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D2571&pUp=1)
Basic Ammo Crafting (https://www.nexusmods.com/fallout4/mods/30048) (not needed, but for me...its a must.)
NOTE: There are holster mods for all of these weapons. You can find them if you want them. They're not needed hence not included for brevity (brevity...HA!)

(This will cover things like player armor, enemy armor, and NPC appearance for all your dress up needs).
AWKCR - (https://www.nexusmods.com/fallout4/mods/6091/) (MOST mods need this, download it)
ArmorSmith Extended - (https://www.nexusmods.com/fallout4/mods/2228) (again...used by tons of mods)
High Speed Caps - (https://www.nexusmods.com/fallout4/mods/31178) (hats...cool ones)
CROSS Headset - (https://www.nexusmods.com/fallout4/mods/10131) (you dont want to go deaf buddy)
BF4 Armor pack (cant link this, its on gunnetwork.org, go find it. looks amazing).
Modular Plate Carrier (cant link this one either, found on gunnetwork.org. search "asnavaro plate carrier")
Militarized Minutemen (https://www.nexusmods.com/fallout4/mods/29853) (makes them not lame looking)
Raiders in Rags (https://www.nexusmods.com/fallout4/mods/27176) (makes raiders anywhere from normal people just looking for a bite, to rust covered hard asses)
The Mercenary (https://www.nexusmods.com/fallout4/mods/20088) (adds a bunch of sweet armor for NPCs and character)
BF4 brotherhood of steel replacer (https://drive.google.com/file/d/1HTHJ7S_RTch8y-RptUfY67_b66JL4GmK/view?usp=sharing) (requires BF4 armor pack)
(2 mods...choose which one you prefer)
D.E.C.A.Y. https://www.nexusmods.com/fallout4/mods/2500 (overhauls them completely with added shit. I like keeping my load as light as possible...sort of. So i use the next one, but this mod is GREAT).
More Feral Ghouls (https://www.nexusmods.com/fallout4/mods/36653) (Adds more variety to the ghouls but keeps them fast and creepy. Light, easy, performance friendly.)

(these will change things in game that will divert the feeling from Fallout to a more...not fallout feel. also just nice shit to have.)
ABSOLUTE MUST HAVE - Better Locational Damage - (https://www.nexusmods.com/fallout4/mods/3815) (I left this completely stock how it came and have had ZERO issues. it runs perfectly, and completely mitigates the bulletsponge that fallout 4 is famous for, turning this game from an "RPG" into a satisfying shooter).
Monsters to Raiders - (https://www.nexusmods.com/fallout4/mods/17678) (check whatever you want during the installer...i personally turned off all the fucking flies, and weird monsters because fuck those fucking things, why wont you die when i shoot you with a shotgun 12 times, why are you like this, what kind of sick joke are you playing, who programmed this, oh my GOD im going to kill someone, and pretty much only left super mutants, synths, deathclaws, and humans of course)
Endless Warfare - (https://www.nexusmods.com/fallout4/mods/17626) (this one took a fat minute to get configured right, and while I cant share my setup with you if you do use it be sure to change the Randomness of the spawnspots, otherwise youll have 20 guys spawning at random places all over the map fighting each other...not really what you're going for. It adds just the perfect amount of random fights, random ambushes, and most importantly...performance. it turns a simple walk to the corner for some aluminum cans into a paranoid ridden pain in the ass, keeping you on your toes the entire time.)
Survival Options - (https://www.nexusmods.com/fallout4/mods/14650) (this mod makes it so playing on survival mode, which you should be doing, is less of a pain in the ass...allowing saves during cell changes, sleeping, eating, whatever. Enabling fast travel, etc. Set it up however you want. but its a must. set it up according to your tastes).
Start Me Up - (https://www.nexusmods.com/fallout4/mods/18946) (lets you skip the intro).
Also mentioned by Nebuchadnezzer2 but never played with - Fast Start (https://www.nexusmods.com/fallout4/mods/29227 ) Skip the intro)
Gas Masks of the Wasteland - (https://www.nexusmods.com/fallout4/mods/17491) (seriously a game changer. I do not use the weather mod included, i use NAC which is included below, but this adds a really important mechanic on scarce resources, and really makes preparing all the more important. I have it set to only run when it rains/rad storms. All the time isnt really my cup of tea.)

(These will make your game gorgeous)
Enhanced Blood Textures - (https://www.nexusmods.com/fallout4/mods/212/) (performance friendly).
Werefull's realistic blood (https://www.nexusmods.com/fallout4/mods/31646) (makes the blood less corny.)
FlaconOil Retexture pack - (https://www.nexusmods.com/fallout4/mods/3747?tab=description) (I run the 2k, looks fantastic).
Valius Texture pack - (https://www.nexusmods.com/fallout4/mods/318) (i run the 4k pack because it is breathtakingly on point)
Vivid Fallout texture pack. - (https://www.nexusmods.com/fallout4/mods/25714) (2k all day)
-- Other visual overhauls.
Enhanced Lights and FX - (https://www.nexusmods.com/fallout4/mods/13596) (makes interiors gorgeous, dark and dynamic. Taxing.)
Boston FPS Fix (https://www.nexusmods.com/fallout4/mods/26286) (it...fixes...the fps in boston).
NAC weather mod - (https://www.nexusmods.com/fallout4/mods/7657) (this adds more weather but also flattens the image to a more realistic and dry look. An INSANE amount of options to tailor it to your experience. Darker Nights, Darker interiors, sscreen effects...it is hard to get down right, but once youve got it set it really can facelift your entire game. It can look a little pale, recommend coupling with a good ENB. (i will include a link to my personal setting that I think looks really nice. Desolate but realistic...its not too washed out, but also not too colorful. I think its got a great look and ran on a 660 FTW with SSAO turned off (since then has been turned on and tuned. it is the one included with NAC and i take no credit whatsoever. its simply my preset files).
ENB - choose whichever you like. if you are interested you can use my preset included below (edited NAC preset, i take no credit) BUT YOU WILL NEED TO DOWNLOAD THE ENB BINARIES FROM (http://enbdev.com/mod_fallout4_v0385.htm) AND INSTALL THEM FIRST.
Pip-Boy Flashlight - (https://www.nexusmods.com/fallout4/mods/10840) ( as far as I'm concerned one of the defining features of STALKER when i first played it was the drop shadow from the flashlight. it absolutely blew my mind and how realistic it looked and to this day adds depth to scenes that some games still havent achieved. For a STALKER playthrough this is an absolute must have. relatively performance friendly too. BE SURE TO ENABLE SHADOWS. (also, if you know anything about CK you can change weapon lights to spotlights with shadows, completely changing the visuals of the game too, its super easy if you dare))
Honorable Mentions:
FO4 Enhanced Color Correction (https://www.nexusmods.com/fallout4/mods/5060) (this mod is an absolute win as far as I'm concerned. He corrected the colors of the game with ZERO performance loss and did it perfectly. It deepens the scenes and really touches up every shortcoming from the vanilla game with default shaders. IF YOU ARE RUNNING AN OLDER CARD (GTX 660 or below) THIS PACK IS A MUST. If you want a great looking game that runs well with lower specs avoid ENBs and give this a try. You'll be pleasantly surprised.)
Dynamic Lights and Shadows (VERY VERY TAXING. USE WITH CAUTION) - (https://www.nexusmods.com/fallout4/mods/34572) (Makes shit look absolutely bananas outside)
NOTE: People like to run grass mods. I dont run any. The performance impact even on halfway decent rigs like mine is just unacceptable for the looks it gives me. I think the default foliage is fine, its a little sparse but for consistent performance I've had to overlook foliage mods. If you want one, search for it. See performance notes below for possible issues when installing them. If any readers have any suggestions that dont break precombines please let me know.)

(These will make sure you never want to go outside again.)
MUSIC MODS (what would STALKER be without the music? seriously).
STALKER music mod - (https://www.nexusmods.com/fallout4/mods/36844/) (this ones good but for some reason it never seemed to properly fit in the Fallout universe for me. So...i ended up using this next mod)
Spaceout Ambient Music Overhaul - (https://www.nexusmods.com/fallout4/mods/959/?)) (this mod just slays. the music works PERFECTLY for the fallout universe. interiors are creepier. Night time is scary as fuck. Daytime has an epic melancholic feel to them. This mod was exactly what I was looking for in a STALKER-esque music mod. You should give it a shot. If you dont love it, head back to the STALKER music mod, no harm no foul.)
HUD MODS (the Fallout 4 HUD is in your face like Vin Diesel. Lets fix that.)
HUD Framework - (you need this to run gas masks anyway, just be sure to install it before the next one).
DEF_UI - (https://www.nexusmods.com/fallout4/mods/10654) (lets you edit your own HUD, just follow the instructions. if you're not into that I'm going to include my preset with my ENB setup as well (again...all credit to the authors, these are just my edits.) if youre not into THAT, then check the requirements list on DEF_UI's nexus page and you can see the infinite list of other peoples presets. Find one that fits your taste.)
No More Cash Register Noise - (https://www.nexusmods.com/fallout4/mods/100/?)) (seriously who thought hearing that every 5 seconds was a good idea? NOTE, i think disabling the widget that pops up during XP gain in DEF_UI will make that noise stop. I dont have this mod installed anymore and my HUD turns off that widget...so maybe? Give it a shot on your own setup.)
Shut The Followers Up - (https://www.nexusmods.com/fallout4/mods/24590) (turned my experience of having someone follow me around just chatty kathy as fuck, acting like nothing was wrong during our disease ridden excursion through a desolate nightmare, with NPC firefights plagued by supposed to be hardcore ass wasteland badasses saying absolutely ridiculous shit mid fight, to a much more realistic experience composed of fights being a surprise without anyone shouting their intentions straight at their enemies. This mod is a MUST if you like followers or want more immersive combat. It really ratchets up the intensity with such a simple change.)
Realistic Death Physics (https://www.nexusmods.com/fallout4/mods/4371?tab=description) (no longer will people fly across the room when you shoot em.)

LOAD ORDER FROM TOP TO BOTTOM (pro-tip, if you want this mod order, simply install in this order with Vortex...not needed but you could run into potential conflicts if installed differently).
(to be honest, i've only had to move around a few mods for this to work properly, namely pip-boy flashlight)
Pip-Boy Flashlight
Flacanoil texture pack
Valius textures
Werefulls Realistic Blood
Winchester 1897
Shut the followers up
Survival options.
enhanced lights and fx
shell rain
realistic death phyysics
raiders in rags
ru556 armory project
no combat music (added by BLD)
cross uni headset
better locational damage
basic ammo crafting
Gas Masks of the Wasteland.
BOS BF4 armor replacer (found on gunnetwork)
BF4 armor pack (found on gunnetwork)
Button lowered weapons
High Speed Caps (hats mod)
militarized minutemen
modular AK (found on gunnetwork)
more ghouls (called ghoulblood in vortex)
monsters to raiders plugins (theres like 9 of em)
BLD level lists
MPX weapon
Better locational damage
Armorsmith extended
enhanced blood
vivid fallout
endless warfare
boston fps fix
everything else related to AWKCR
(there are multiple plugins that i skipped over, but they are arbitrarily stacked in the load order, and if not listed they wont cause issues if they are loaded differently. this list is simply provided as a template if issues do arise in your game and you want to know where to put something. it is not an end all be all optimized list. my shit works good, so i included it.)
Look, this list isnt going to satisfy everyone. You're inevitably going to go down the mod rabbit hole just sticking completely useless shit in your game. That's half the fun. So heres some advice.
If you need to know anything about modding Fallout 4 is that it'll make you think it's running well...when you really just broke some shit that you'll run into six hours from now which either demands reloading an old save, or reinstalling the game. That said I'm going to make your life easier with some quick tips.
AVOID ANYTHING THAT BREAKS PREVIS/PRECOMBINES. Dont know what they are? Tough shit. Don't touch em. Mods that edit exterior cells (that dont include rebuilt precombines) will break them, and they will make your game run like shit. Bethesda's half assed optimization system is hanging on by a thin thin thread, and as soon as its broken its reload or live with it. Ask my 128 hour character how he felt about returning back to a 12 hour save because I broke downtown Boston and had to reinstall the game. He wasn't very excited. In fact his is now driving a bro-dozer blaming his problems on poor people like a complete idiot. Confederate flag sticking out of the bed, he hasn't shaved in weeks, smoking pyramids, its a disaster.
RULE OF THUMB FOR THESE. Stay away from exterior environment mods, flora overhaul mods and scrap mods (which sucks because i really like having a clean house...in game). Texture packs and shit are fine, but mods that edit cells will degrade your performance unless you know how to rebuild precombines...which some people do but odds are you're not one of them. Things that change the size of grass aren't a big deal...but ReGrowth, Spring Cleaning, and shit like that? yeah. Messed my game right up.
OVERLY TAXING ENB'S. Look, you want your game to look good. I get that. But there are ENB's out there that have plenty of useless shit enabled that does nothing but bog your system down. Poorly optimized DOF shaders, SSIL with the quality set to high that isnt turned on enough to even be noticable. shit like that. You can make a performance friendly post processing preset that fits your style very easily...and you can probably find someone who did it for you, better than you can, that actually runs well. Avoid shitty ENBs, and be sure to check off any features that don't make a noticeable difference, or that are too taxing for your setup. nothing wrong with dialing shit back for the sweet 60
CONCERNING TEXTURES It is imperative that you texture you game according to your specs. if you have less than 8GB VRAM try all 2k textures, if you have less use 1k. prioritize what you look at the most. I personally want anything im really close to to look great, therefore I made sure the packs that affected interiors were higher resolution. 2k for the outdoors stuff. The work these guys put into their packs is insane...and to honest they all look great on any resolution. So just work around your specs and youll make a great looking game. my card is 8GB, and these packs coupled with the armor packs and stuff equals out to be about 7.6 gigs of shit on my card. and i rarely experience stutter (this game isnt perfect...and does stutter no matter how clean your mod list is), so if you have a 1070 or up, these texture packs are the perfect combination of looks and performance.)
NVIDIA USERS - have Geforce Experience optimize the game for you. It fixed some shadow shit for me and a few other things. I avoided it until like last week, and was pleasantly surprised at how well it made my game run. Once it optimized the game, I then went in and bumped some of the settings down, just because no matter what you're running, shadows in this game will beat your computer up. and for very little difference you can run them on medium and have great fps + visuals.
AVOID FPS OVER 60 - The game breaks over a certain FPS. Do what you want, but mine is limited to 60 in my ENB. Zero issues. "but my monitorrrr", stop. This game is poorly made. Either work around it, or play something else. (here come the "i run it at 118 just fine!" people. good for you.)
FEEL FREE TO UNINSTALL AND REINSTALL SPECIFIC MODS AT WILL. Texture mods, Audio mods, small changes that are only loaded resources...swap em in and out at will. Heavier mods like Gas Masks, and NAC, be sure to follow their uninstall instructions. You can potentially break you game. I mean...i fuckin uninstall random shit it all the time, but im a moron. Don't be a moron like me.
MY SPECS (provided to compare whether you can run this setup...if you dont meet these simply turn down the graphically demanding mods and you should be fine.)
I5-4670 3.4 ghz
16GB 10600 RAM
Samsung Evo 860 500gb
ASUS H87M Plus
Some 550w PSU.
Gigabyte G1 GTX 1070 8GB
Custom Ducky One 2 Mini 60% Keyboard (not that its really important...i just want you to know that I have one, and that it is in fact amazing, and I dont even know what a ForkKnife is.)
I did not install the Unofficial Fallout 4 Patch. I am sure this mod list would work with it just fine, but it's been running so well since i had to revert to another save that I haven't installed it. but normally i recommend Unofficial Patches to everyone. If you have issues with the patch installed please let me know
IN CONCLUSION - Fallout 4 is a fickle fickle...FICKLE asshole of a mistress, and thats even before you mod it. you will spend a lot of time tweaking an infinite number of things. Shadows mainly. You'll spend two weeks tweaking shadows. But if you take the time and mod your game responsibly you can have a completely different experience that runs smooth, caters to your taste, and gives you that excruciatingly ominous, foreboding, sketched out, melancholic, nightmare stricken feeling when you step into those STALKER boots, or when you pull down your METRO mask. It is possible. Just take it easy, install one mod at a time, make sure they activate, and as platitudinous as it is...have fun. It's not about the destination, its about the potentially frustrating ass journey. Right?
Here is a link to my ENB preset (edited NAC. again, I take ZERO credit) https://www.mediafire.com/file/bf1qd0r4qlcsm2l/STALKER_MOD_FILES.zip/file
Here is an obligatory Imgur album with screenshots of some sweet shit (please dont ask where I got the mods, its all contained in that 32222 character count wall of text - https://imgur.com/a/lgFlWJw
reupload these anywhere, do whatever you want with them. I do not care. punk rock).
submitted by cortlong to FalloutMods [link] [comments]

Community tech support request: crashing before start screen

MK11 wouldn't run because windows was missing "media features". After installing "media features" for my version of windows, it worked
About 160 hours into MK 11 (on steam) my old graphics card (r9 280) decided to imitate how well I play online and died. I got a new one (rx 580), but the new card had no driver support for my version of Windows (8.1), so I got 10 pro N (64-bit) and did a clean install with fresh drivers from the disc packaged with my card. All was glorious until I decided to play some MK.
It launches, but crashes to desktop after the page with the logos of all the different technologies (no error messages, just unceremoniously closes). Of all my games, only MK11 and Injustice 2 seem to be affected.
What I've tried so far:
Does anyone have any other potential solutions I'm too stupid to think of?
Thanks for reading!
CPU: FX-6300 GPU: RX 580 OS: Windows 10 pro N 64-bit RAM: 1 stick 8gb
* Additional attempts post-post
Well, fuck.....
submitted by Oneiricide to MortalKombat [link] [comments]

Updated to 1906 and latest ADKs with WSIM patch. Boot image won't update on distribution points

I recently updated to SCCM 1906 with the hotfix, updated the ADKs to 1903 and installed the WSIM 1903 patch
When trying to update my distribution points I get:
 Error: Update boot image: • Microsoft Windows PE (x64) Success: Windows ADK reload actions: • Reload using Windows PE from the ADK version 10.0.18362.0 Error: Update actions: • Add ConfigMgr binaries using Production Client version 5.00.8853.1020 • Add custom background • Set scratch space • Enable Windows PE command line support • Add drivers Success: Boot image will include these drivers after update: • Thunderbolt(TM) Networking • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Intel(R) 82567LM-3 Gigabit Network Connection • Intel(R) 82575EB Gigabit Network Connection • Intel(R) 82580 Gigabit Network Connection • Intel(R) Ethernet Connection I354 1.0 GbE Backplane • Intel(R) 82567LM-2 Gigabit Network Connection • Intel(R) 82576 Virtual Function • Intel(R) PRO/1000 PT Dual Port Network Connection • Intel(R) 82567LM-3 Gigabit Network Connection • Intel(R) 82575EB Gigabit Network Connection • Intel(R) 82580 Gigabit Network Connection • Intel(R) Ethernet Connection I354 1.0 GbE Backplane • Intel(R) 82567LM-2 Gigabit Network Connection • Intel(R) 82576 Virtual Function • Intel(R) I350 Gigabit Network Connection • Intel(R) Ethernet Connection I354 1.0 GbE Backplane • Intel(R) 82576 Virtual Function • Intel(R) I350 Gigabit Network Connection • Intel(R) Ethernet Connection I354 1.0 GbE Backplane • Intel(R) 82576 Virtual Function • Thunderbolt(TM) Networking • Thunderbolt(TM) Networking • Thunderbolt(TM) Networking • Intel(R) Dual Band Wireless-N 7260 • Intel(R) Centrino(R) Advanced-N 6235 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-AC 7265 • Thunderbolt(TM) Networking • Thunderbolt(TM) Networking • Thunderbolt(TM) Networking • Intel(R) Dual Band Wireless-N 7260 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Realtek RTL8723BE Wireless LAN 802.11n PCI-E NIC • Intel(R) Dual Band Wireless-N 7260 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Thunderbolt(TM) Networking • Thunderbolt(TM) Networking • Intel(R) Dual Band Wireless-N 7260 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Intel(R) Dual Band Wireless-N 7260 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Realtek RTL8723BE Wireless LAN 802.11n PCI-E NIC • Thunderbolt(TM) Networking • Intel(R) I350 Gigabit Network Connection • 3Com Dual Port 1000-SX PCI-X Server NIC • Broadcom NetLink (TM) Gigabit Ethernet • Thunderbolt(TM) Networking • Intel(R) I350 Gigabit Network Connection • Intel(R) Dual Band Wireless-N 7260 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Thunderbolt(TM) Networking • Thunderbolt(TM) Networking • Aquantia AQtion 10Gbit Network Adapter (NDIS 6.50 Miniport) • Intel(R) 82579LM Gigabit Network Connection • Intel(R) I350 Gigabit Network Connection • Intel(R) 82599 Multi-Function Network Device • Intel(R) X550 Multi-Function Network Device • Intel(R) X540 Multi-Function Network Device • Realtek PCI GBE Family Controller • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Intel(R) Ethernet Connection I217-LM • Thunderbolt(TM) Networking • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Intel(R) Wireless-AC 9560 160MHz • Intel(R) Ethernet Connection I217-LM • Thunderbolt(TM) Networking • Intel(R) Dual Band Wireless-AC 7265 • Intel(R) Dual Band Wireless-N 8260 • Intel(R) Wi-Fi 6 AX201 160MHz • Intel(R) Ethernet Connection I217-LM • Thunderbolt(TM) Networking Optional components: • Windows PowerShell (WinPE-DismCmdlets) • Microsoft .NET (WinPE-Dot3Svc) • File management (WinPE-FMAPI) • Windows PowerShell (WinPE-StorageWMI) • Microsoft .NET (WinPE-NetFx) • Windows PowerShell (WinPE-PowerShell) • Scripting (WinPE-Scripting) • Startup (WinPE-SecureStartup) • Network (WinPE-WDS-Tools) • Scripting (WinPE-WMI) • Microsoft Secure Boot Cmdlets (WinPE-SecureBootCmdlets) Error: Failed to import the following drivers: • Intel(R) PRO/1000 PT Dual Port Network Connection - Failed to inject a ConfigMgr driver into the mounted WIM file Error: The wizard detected the following problems when updating the boot image. • Failed to inject a ConfigMgr driver into the mounted WIM file The SMS Provider reported an error.: ConfigMgr Error Object: instance of SMS_ExtendedStatus { • Description = "Failed to inject OSD binaries into mounted WIM file (often happens if unsigned drivers are inserted into x64 boot image)"; • ErrorCode = 2152205056; • File = "..\\sspbootimagepackage.cpp"; • Line = 5333; • ObjectInfo = "CSspBootImagePackage::PreRefreshPkgSrcHook"; • Operation = "ExecMethod"; • ParameterInfo = "SMS_BootImagePackage.PackageID=\"BOS00067\""; • ProviderName = "WinMgmt"; • StatusCode = 2147749889; }; 
Not sure what to do next
submitted by chapel976 to SCCM [link] [comments]

MAME 0.202

MAME 0.202

You know what day it is? It’s MAME 0.202 release day! This month’s release is chock full of new versions of previously supported games. We’ve added the Japanese releases of Namco’s Four Trax, and Taito’s Midnight Landing, the European release of Kaneko’s Gals Panic 4, a very rare unprotected version of Orca’s River Patrol, a version of Cinematronics’ Star Castle for cocktail cabinets, and a newer version of Konami’s WEC Le Mans 24. Perhaps the most interesting new version of an arcade game to be added is the final release version of Sega’s Toki no Senshi – Chrono Soldier. It turns out the previously-supported set was a somewhat unfinished prototype.
Improvements include more supported drawing modes for PlayStation and PowerVR2 (NAOMI/Dreamcast), fewer graphical glitches in Super Shanghai Dragon’s Eye, and fixes for sprite priority in Beast Busters and Pac-Land. The CRT simulation shaders now correctly apply the defocus effect after the scanline effect. Possibly the most exciting progress this month is in UNIX workstation emulation. InterPro networking is now supported, and it’s now possible to install and run SunOS 4.1.4 on emulated sun4c systems including the SunView graphical environment.
There are plenty more reasons to update, including more Apple II fixes, enough fixes to make the Jugend+Technik CompJU+TEr usable, further progress on NEC PC-FX sound emulation, and another supported US NeoGeo MVS BIOS. Oh, and if you’re a fan of gambling games, Lucky Ball 96 from Sielcon Games in Argentina is now playable.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.201

MAME 0.201

It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance optimisation for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine.
From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern.
Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list.
And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it.
Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC.
Of course, you can get source and Windows binaries from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

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